Education
Bachelor of Fine Arts in Media Arts and Animation
The Art Institute of Washington: Arlington, VA - June 2009
Skills and Tools
2D Illustration, Story Art, & Design
Illustration, storyboarding, comic art & graphic design:
Adobe Photoshop, Illustrator, InDesign, Corel Painter
Motion graphics & 2D animation:
Adobe After Effects, Premiere, Animate, Audition
Web design & user interface design:
HTML5 and CSS3
3D Design
Animation, modeling, texturing, rigging & motion capture:
Autodesk Max and Maya
Game design & editing:
Unity 3D, Away3D
Certifications
CompTIA Security+
Certification in cybersecurity skills and knowledge
Work Experience
January 2017 - Present: Engility Corporation, Indian Head, MD
GUI Designer
- Created art and interactive functions for splash screens showcasing features for custom-built software that bomb technicians use to perform their job safely
- Drafted scripts and storyboards for tutorials bomb technicians use to become familiar with previously-mentioned software
- Designed user interfaces for desktop and web applications that bomb technicians use to perform research on ordnances
November 2010 - January 2017: Carney Inc., Alexandria, VA
Digital Artist II
- Produced several promotional animations and videos from storyboard to post-production phases that highlighted important announcements for clients such as the Army; animations included character-driven comedy skits
- Designed both 2D and 3D games, simulations, and web-based training courseware for numerous government agencies, some with audiences of millions of learners; clients included the Army, USAID, Defense Information Systems Agency, and Office of Personnel Management
- Was able to save the company and client thousands of dollars by suggesting an improvement in the artistic pipeline that was causing sudden, but acute grief
January 2010 - January 2011: Digigraph Media, LLC, Silver Spring, MD
Contractor 3D Animator
- Collaborated with the art team to create 3D animated vignettes depicting Medal of Honor recipients for the Army History Museum; roles included creating hard-surface models and animating character-driven scenes